@pixi/3d
    Preparing search index...

    Interface GraphDebugMeshSnapshotAdvanced

    A mesh submitted to at least one active scene pass

    interface GraphDebugMeshSnapshot {
        geometryId: number;
        id: number;
        label: string | null;
        materialId: number;
        type: string;
        visible: boolean;
    }
    Index
    geometryId: number

    Uid of the mesh's geometry

    id: number

    Mesh uid

    label: string | null

    Mesh label; null when unlabelled

    materialId: number

    Uid of the mesh's material

    type: string

    Mesh class name

    visible: boolean

    Whether the mesh and every one of its ancestors is visible