Fired when a mouse click on this node completes, with any button but the right one
detail counts repeat clicks on the same node, each within 200 ms of the last, so 2 is a
double click. A pen fires only pointertap.
Fired when the browser is about to open its context menu over this node
Call preventDefault() to keep the menu closed, or stopPropagation() to keep the browser's
menu and hide the event from the View's own listeners, such as a camera controller's.
Fired when a mouse button other than the right one goes down over this node
Fired when the mouse enters this node; doesn't bubble
Fired when the mouse leaves this node; doesn't bubble
Fired while the mouse moves across this node
Fired when the mouse moves off this node; bubbles, unlike mouseleave
Fired when the mouse moves onto this node; bubbles, unlike mouseenter
Fired when a mouse button other than the right one is released over this node
Fired when a mouse button that went down on this node is released anywhere else
Never fired: pixi delivers no pointer cancellation, in 2D either
Fired when a pointer goes down on this node: mouse, touch or pen alike
Fired when a pointer enters this node; doesn't bubble
Fired when a pointer leaves this node; doesn't bubble
Fired while a pointer moves across this node
Fired when a pointer moves off this node; bubbles, unlike pointerleave
Fired when a pointer moves onto this node; bubbles, unlike pointerenter
Fired when a pointer completes a tap on this node, for any pointer type and any button, right clicks included
Fired when a pointer is released over this node
Fired when a pointer that went down on this node is released anywhere else
hit3D says what the pointer was released over, if anything.
Fired when a right click completes on this node
Fired when the right mouse button goes down over this node
Fired when the right mouse button is released over this node
Fired when the right mouse button that went down on this node is released anywhere else
Fired when a touch completes a tap on this node
Chrome gives each touch a new pointerId, and detail only counts repeat taps by the same one,
so it stays 1 there; time a double tap yourself.
Never fired: pixi delivers no touch cancellation, in 2D either
Fired when a touch lifts off this node
Fired when a touch that started on this node lifts off anywhere else
Fired while a touch moves across this node
Fired when a touch lands on this node
Fired when the wheel turns while the pointer is over this node
The pointer events a Container3D can emit, keyed by event name
The 3D counterpart of pixi.js's
FederatedEventMap. Each event is pixi's own event object with the 3D fields added, so one handler reads both the 2D pointer position and the 3D surface it landed on.Example
See