AdvancedEach View3D makes its own, before you can add listeners, so the View's plain
view3d.on(type, …) listeners see the 3D fields; Event3DFields covers the rest
The View this boundary serves.
Whether interactive 3D nodes hear globalpointermove on every pointer move on the page
The usual tool for a drag that keeps tracking after the pointer leaves the object;
globalmousemove and globaltouchmove come with it. It also needs the renderer's
eventFeatures.globalMove option on, as 2D's global moves do.
Pointer events for one View3D, the 3D counterpart of pixi.js's
EventBoundaryEach View makes one, at
view3d.events. It sends each pointer event the View gets on to the 3D node under the pointer and its ancestors, with capture, target and bubble phases as in 2D.You rarely need it directly: set eventMode on nodes and listen on them. It holds the settings that apply to the whole View.
Example
See