A named set of keyframe tracks, holding no playback state
A Model3D loaded from glTF comes with its animations already registered on its
player. Build one yourself to animate in code, then register it on an
AnimationPlayer. One animation can play on many players at once; each player keeps its
own AnimationState for it.
A named set of keyframe tracks, holding no playback state
A Model3D loaded from glTF comes with its animations already registered on its player. Build one yourself to animate in code, then register it on an AnimationPlayer. One animation can play on many players at once; each player keeps its own AnimationState for it.
Example